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  • smartin
    commented on 's reply
    It'll still equally try to catch anything at or above the dollar amount that you have it set at.

  • chukster9
    replied
    Does it make sense to set OTTO at a higher $ level so it doesn't waste time trying to grab the $1.00 HITs and therefore blowing off the $5.00 or ten dollar HITs?

    Leave a comment:


  • noporpoise
    replied
    Originally posted by smartin View Post
    Adding them to the block list is about the best thing you can do. I have found I catch better hits when I have the pay raised at or above $1, every time I drop it down for the sake of catching hits because I'm bored I tend to fill up on stuff that I won't touch with a 10 foot pole.
    Okay, thanks!

    Leave a comment:


  • smartin
    replied
    Adding them to the block list is about the best thing you can do. I have found I catch better hits when I have the pay raised at or above $1, every time I drop it down for the sake of catching hits because I'm bored I tend to fill up on stuff that I won't touch with a 10 foot pole.

    Leave a comment:


  • noporpoise
    started a topic Newbie Question

    Newbie Question

    So I'm trying out my Trial Version of OTTO and the thing that I've run into, which I'm sure is a common issue starting out, is the returns. Getting a lot of HITS that I have to return for various reasons. I'm adding requestors to the block list, but is there anything else we can do to limit those returns? How did you guys get around this?
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